FREE CLASS: History of Photography
Fall 2014
From the discovery of camera obscura to the iPhone6, you will learn about the milestones in the history of photography and use that information to enhance your appreciation of the art and craft of photography.
Meetings
You can participate in this course online, but if you live in the Baltimore area, you will have the option to participate in face-to-face meetings.
Time
You should plan to commit about 3 hours each week for this course.
Materials
1. History of Photography Podcats (available at Stitcher.com)
http://app.stitcher.com/browse/19/890491/11658/episodes
by Jeff Curto at The College of DuPage
http://photohistory.jeffcurto.com/
2. Photography: The 50 Most Influential Photographers of All Time (Icons of Culture) (2010)
by Chris Dickie
3. A World History of Photography (2008)
by Naomi Rosenblum
4. Access to any sort of camera to capture your own photographs.
Schedule
10 Weeks | OCT 6 - DEC 14
Visit the Facebook group page each week to establish objectives and to contribute to the discussion. New topics begin on Mondays and end on Sundays.
Course Requirements
1. Your objective for this course is to create a Flickr album including 10-20 historical photographs that represent your understanding of the development of photography throughout history. Your album will also include 5-8 of your own photographs with captions to explain how your own work is a result of the historical traditions of the medium of photography.
2. Participate in weekly discussion forums, either online or face-to-face.
3. Establish your own goals for what you hope to achieve from this course.
Registration
Join the Facebook Group: History of Photography
Traditions
1. Be positive. We are here to learn--not to prove we are correct. Offer evidence to support a point or offer examples to expand the discussion, but flaming is not allowed.
2. Say it once and stop. When you contribute to the discussion, do so once and take a break while others contribute. There is no value in repeating the same point in an effort to get others to agree with you.
3. Be concise. Compose your comments offline. Review them to make sure your post is focused and makes a contribution to the discussion. Then copy and paste into a post. Do not offer 3 examples when you already made your point with one. Be considerate of others' time.
4. Be active. You should challenge yourself to make at least one meaningful contribution each week. Ask yourself what idea has not been offered yet and make that contribution yourself. It's fine if your comment doesn't result in an active discussion. Trust that we will read it anyway and learn about your idea.
5. Be helpful. If you come across something that will help others, post a link to the information or upload an example to support the discussion, even if it wasn't your idea to begin with.
Instructor: Daniel Rozmiarek
I am an experienced instructor at all levels, with many years at the college level at Towson University, The University of Delaware, and Loyola University in Maryland. I am offering this course because I like teaching and because I believe that education should be free--at least free with regard to paying tuition. You may choose to purchase the books and you need internet access, but if you choose to use the resources of public libraries, you can participate fully at no charge to you.
I am also a practicing photographer and I believe that my own work is better because I understand the context of photography within the broader history of the world. I believe that copying from the great masters makes me a better photographer.
I donate my time to managing this course because of the mission of Digital Pedagogy, Inc. We believe that you are in charge of your own learning. You know what you need to accomplish much better than I do. You are not trying to impress me. My role is merely to help you reach your goals. I know a lot of history and a lot of photography, so I can help direct you to resources quickly, because I've already done it myself. But, what you accomplish from this course is completely up to you. Your final Flickr Album will be your opportunity to share with your friends your new understanding of photography. I can't tell you if it's right or wrong, because such an evaluation doesn't exist.
If you value this experience, you are certainly invited to make an offering to Digital Pedagogy, Inc. We use any revenue to offer our services to individuals and organizations who don't have the ability to pay. But, this course is free and I'm not going to ask you for any payment, either now or at the end of the course.
END
Fall 2014
From the discovery of camera obscura to the iPhone6, you will learn about the milestones in the history of photography and use that information to enhance your appreciation of the art and craft of photography.
Meetings
You can participate in this course online, but if you live in the Baltimore area, you will have the option to participate in face-to-face meetings.
Time
You should plan to commit about 3 hours each week for this course.
Materials
1. History of Photography Podcats (available at Stitcher.com)
http://app.stitcher.com/browse/19/890491/11658/episodes
by Jeff Curto at The College of DuPage
http://photohistory.jeffcurto.com/
2. Photography: The 50 Most Influential Photographers of All Time (Icons of Culture) (2010)
by Chris Dickie
3. A World History of Photography (2008)
by Naomi Rosenblum
4. Access to any sort of camera to capture your own photographs.
Schedule
10 Weeks | OCT 6 - DEC 14
Visit the Facebook group page each week to establish objectives and to contribute to the discussion. New topics begin on Mondays and end on Sundays.
Course Requirements
1. Your objective for this course is to create a Flickr album including 10-20 historical photographs that represent your understanding of the development of photography throughout history. Your album will also include 5-8 of your own photographs with captions to explain how your own work is a result of the historical traditions of the medium of photography.
2. Participate in weekly discussion forums, either online or face-to-face.
3. Establish your own goals for what you hope to achieve from this course.
Registration
Join the Facebook Group: History of Photography
Traditions
1. Be positive. We are here to learn--not to prove we are correct. Offer evidence to support a point or offer examples to expand the discussion, but flaming is not allowed.
2. Say it once and stop. When you contribute to the discussion, do so once and take a break while others contribute. There is no value in repeating the same point in an effort to get others to agree with you.
3. Be concise. Compose your comments offline. Review them to make sure your post is focused and makes a contribution to the discussion. Then copy and paste into a post. Do not offer 3 examples when you already made your point with one. Be considerate of others' time.
4. Be active. You should challenge yourself to make at least one meaningful contribution each week. Ask yourself what idea has not been offered yet and make that contribution yourself. It's fine if your comment doesn't result in an active discussion. Trust that we will read it anyway and learn about your idea.
5. Be helpful. If you come across something that will help others, post a link to the information or upload an example to support the discussion, even if it wasn't your idea to begin with.
Instructor: Daniel Rozmiarek
I am an experienced instructor at all levels, with many years at the college level at Towson University, The University of Delaware, and Loyola University in Maryland. I am offering this course because I like teaching and because I believe that education should be free--at least free with regard to paying tuition. You may choose to purchase the books and you need internet access, but if you choose to use the resources of public libraries, you can participate fully at no charge to you.
I am also a practicing photographer and I believe that my own work is better because I understand the context of photography within the broader history of the world. I believe that copying from the great masters makes me a better photographer.
I donate my time to managing this course because of the mission of Digital Pedagogy, Inc. We believe that you are in charge of your own learning. You know what you need to accomplish much better than I do. You are not trying to impress me. My role is merely to help you reach your goals. I know a lot of history and a lot of photography, so I can help direct you to resources quickly, because I've already done it myself. But, what you accomplish from this course is completely up to you. Your final Flickr Album will be your opportunity to share with your friends your new understanding of photography. I can't tell you if it's right or wrong, because such an evaluation doesn't exist.
If you value this experience, you are certainly invited to make an offering to Digital Pedagogy, Inc. We use any revenue to offer our services to individuals and organizations who don't have the ability to pay. But, this course is free and I'm not going to ask you for any payment, either now or at the end of the course.
END
Intro to Video Game Programming: Learn by Doing
Creating a video game is an opportunity for creative expression. Games are at the forefront of technological innovation--combining advanced programming techniques with powerful hardware to create convincing visuals and engrossing stories. Programming is an important skill in the modern world. Programmers create mobile and desktop games. Because video games are so popular with teens, creating your own is a great way to get started in programming.
METHOD: Participants are guided by well-designed activity modules that teach by example. You will work on actual bits of gaming code to make changes and observe your results on-screen. You will have the opportunity to proceed as fast, or as slow, as you are comfortable. You will work alongside others interested in game programming in a workshop setting. The teachers will be there to coach you and give immediate response to your questions.
INSTRUCTOR: Samuel Batista, a professional game developer at Firaxis Games with over 5 years of programming experience, will challenge students to create their own video game using a modern object-oriented programming language.
Saturdays: 2 - 5 PM (4 classes)
Dates: July 26-August 16
Location: Baltimore Robotics Center | 1001 West Pratt Street, Baltimore, MD 21223
Tuition: $120
Requirements:
GROUP A: Complete beginners. Only basic knowledge of operating a computer and getting online.
GROUP B: Some exposure to basic programming concepts--knowledge of objects, classes, variables, and functions
Designed for ages 12 and over
Bring your own laptop. Power outlets and wi-fi will be provided.
Contact Daniel at 443.824.4644 OR complete the contact form and we will call you with registration information.
CLICK HERE TO REGISTER
Creating a video game is an opportunity for creative expression. Games are at the forefront of technological innovation--combining advanced programming techniques with powerful hardware to create convincing visuals and engrossing stories. Programming is an important skill in the modern world. Programmers create mobile and desktop games. Because video games are so popular with teens, creating your own is a great way to get started in programming.
METHOD: Participants are guided by well-designed activity modules that teach by example. You will work on actual bits of gaming code to make changes and observe your results on-screen. You will have the opportunity to proceed as fast, or as slow, as you are comfortable. You will work alongside others interested in game programming in a workshop setting. The teachers will be there to coach you and give immediate response to your questions.
INSTRUCTOR: Samuel Batista, a professional game developer at Firaxis Games with over 5 years of programming experience, will challenge students to create their own video game using a modern object-oriented programming language.
Saturdays: 2 - 5 PM (4 classes)
Dates: July 26-August 16
Location: Baltimore Robotics Center | 1001 West Pratt Street, Baltimore, MD 21223
Tuition: $120
Requirements:
GROUP A: Complete beginners. Only basic knowledge of operating a computer and getting online.
GROUP B: Some exposure to basic programming concepts--knowledge of objects, classes, variables, and functions
Designed for ages 12 and over
Bring your own laptop. Power outlets and wi-fi will be provided.
Contact Daniel at 443.824.4644 OR complete the contact form and we will call you with registration information.
CLICK HERE TO REGISTER